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Sidefx houdini fx 2020
Sidefx houdini fx 2020




New UV tools define a fully procedural workflow that starts with automated seaming then moves on to accurate flattening and super efficient layout of the resulting UVs. Terrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks and debris and new hierarchical scattering for more efficient placement of elements into landscapes. Material-based destruction tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together. The White Water solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim. The Vellum solver is GPU-accelerated and very easy to set up and iterate. New Vellum multi-solver brings fast cloth to Houdini along with other integrated effects such as hair, soft bodies and grains.

sidefx houdini fx 2020 sidefx houdini fx 2020

Houdini 18 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.






Sidefx houdini fx 2020